Tilted Try
Spell Field

Tilted Try

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When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
43± 8/ 100
Power Score
Intrinsic 41
Deck 44

Tilted Try — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: 44 · Meta: provisional
  • Primary role: Utility

Why it scores here

Tilted Try is a draw-reactive filter, not a payoff. Its text bottoms a drawn card and draws a replacement, so it improves hand quality but adds no net cards. It has no combo, material, or interaction value in the evidence. The score comes from it being live on your own draws across 14 archetypes in 21 decks, which confirms it is a real and practical pick. The high ATK/DEF and card-level popularity did not contribute to the score.

Axis scores

Axis Score Evidence
Accessibility 55 Live on your own normal draw and on card-effect draws, which occur often in play, but it needs a draw event to be useful (inferred from text; 14 archetypes and 21 decks confirm practical access) (observed/inferred).
Combo & Conversion 20 No combo boards are recorded and it creates no board on its own; its only conversion is filtering a draw (verified text; combos_evidence total_combos = 0).
Resource Economy 35 Bottoming a drawn card and drawing one back is card-neutral, and the effect-draw branch sends this card to the GY, so it is a quality filter rather than advantage (inferred from text).
Effect & Interaction 5 The text has no negation, removal, or disruption against the opponent (verified text).
Material Utility 10 It is a Spell with no material or level value (verified text, race Field).
Resilience & Flexibility 40 Its activation depends on a draw event, so it has limited ways to recover once interrupted; it is used across two gameplays and multiple archetypes (inferred from text; observed in decks).
Deck-Building Efficiency 60 It is a single-slot spell with no garnet or lock restriction, and the deck sample runs 1–3 copies (observed in decks_evidence copies_per_deck).

Calculation

Weight profile: Utility / no clear role (default) weights; no secondary role. Intrinsic ≈ 41, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live on your own normal draw and on card-effect draws, so it is rarely dead when drawn
  • Improves hand quality by bottoming a drawn card and drawing a replacement
  • Appears across 14 archetypes and 2 gameplay types in the 21-deck sample, which confirms a practical home
  • Costs one slot with no garnet or lock restriction

Weaknesses

  • Nets zero cards, so it provides no card advantage
  • Creates no board, no material, and no opponent interaction
  • Depends entirely on a draw event to be useful
  • No combo or guide evidence to show a conversion role

Counters / choke points

  • Only draw-event-dependent: a hand with no draw trigger leaves it dead (inferred)
  • Opponent cannot be meaningfully disrupted by it, so counters are not applicable as interaction (inferred)

Best use

Utility hand filter that rides on draw effects in decks with frequent draws. Decks: Greed, Exodia, Despia, Subterror, Destiny Board. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: bottom-deck and draw 1 on normal draw in Draw Phase; send to GY and bottom-deck on card-effect draw; Card type Spell Card, race Field, no ATK/DEF or link; No combos or guides supplied
  • Observed: Present in 21 of the attached decks, 14 distinct archetypes, 2 gameplay types (47.6% each); Copies per deck avg 1.67, max 3; Top partners include Chicken Game (52.4%) and Upstart Goblin (47.6%)
  • Inferred: Net card-neutral filter: bottom-deck plus draw 1 nets zero cards; Activation zone and timing are not explicit in the text, so practical use is inferred from the draw-event wording; Utility role chosen because no text-based primary role fits
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only activation zone and timing of 'send this card to the GY' are not stated in the text











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